

The first of these was a saurian race that built an extensive if short-lived civilization. Modern scholars call the five greatest the creator races. While the deities battled, many intelligent beings arose on Toril.

Selûne waxed and waned with the light, but drew strength from her allied daughters and sons, and even interloper deities from other planes. Shar, who remained powerful, nursed a bitter loneliness in the darkness and plotted her revenge. Composed of light and dark magic but favoring her first mother, Mystryl balanced the battle and established an uneasy truce between the two sisters. This energy formed Mystryl, the goddess of magic. Desperate and greatly weakened, Selûne tore the divine essence of magic from her body and hurled it at her sister, tearing through Shar's form and pulling with it similar energy from the dark twin. Shar became enraged and began to snuff out all light and warmth in the universe. Selûne reached beyond the universe to a plane of fire, using pure flame to ignite one of the heavenly bodies so that Chauntea would be warmed. The two fought, and from their divine conflict the deities of war, disease, murder, death, and other fell forces were created. The War of Light and DarknessĬhauntea begged for warmth so that she might nurture life and living creatures upon her form, and the twin goddesses disagreed over whether this should be done. Toril was lit by the cool radiance of the goddess Selûne and darkened by the welcoming embrace of the goddess Shar, but no heat yet existed in this place. The twin goddesses created the bodies of the heavens, giving life to Chauntea, the embodiment of the world Toril. Eventually this shadowy essence coalesced to form beautiful twin goddesses, polar opposites of each other, one dark and one light. After this creation came a period of timeless nothingness, a misty realm of shadows that existed before light and darkness were separate things. Thus, the history of Faerûn began when Lord Ao created the universe that now holds the world of Toril. While mythology and religion rarely hold much sway for historians, certain legends are echoed in so many Faerûnian religions that they have become accepted as fact. If the DM chooses, the Shieldmeet festival to occur the day after Midsummer night provides a good starting point for a FORGOTTEN REALMS campaign. Flamerule is past, and Eleasias - Highsun - is yet to come. The current date is Midsummer, 1372 DR, the Year of Wild Magic. Even within this epoch, great empires and shining kingdoms have risen and fallen, passing into the dust of centuries past, leaving only their cryptic ruins and fell lore behind. One after another, the great ancient races rose and fell, finally giving rise to the Time of Humans - the last three to four thousand years of Faerûn's history.
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Faerûn is an old land, full of long-lost empires and wonders.
